Username: Save?
Password:
Home Forum Links Search Login Register*
    News: Keep The TechnoWorldInc.com Community Clean: Read Guidelines Here.
Recent Updates
[September 09, 2024, 12:27:25 PM]

[September 09, 2024, 12:27:25 PM]

[September 09, 2024, 12:27:25 PM]

[September 09, 2024, 12:27:25 PM]

[August 10, 2024, 12:34:30 PM]

[August 10, 2024, 12:34:30 PM]

[August 10, 2024, 12:34:30 PM]

[August 10, 2024, 12:34:30 PM]

[July 05, 2024, 02:11:09 PM]

[July 05, 2024, 02:11:09 PM]

[July 05, 2024, 02:11:09 PM]

[June 21, 2024, 01:43:48 PM]

[June 21, 2024, 01:43:48 PM]
Subscriptions
Get Latest Tech Updates For Free!
Resources
   Travelikers
   Funistan
   PrettyGalz
   Techlap
   FreeThemes
   Videsta
   Glamistan
   BachatMela
   GlamGalz
   Techzug
   Vidsage
   Funzug
   WorldHostInc
   Funfani
   FilmyMama
   Uploaded.Tech
   MegaPixelShop
   Netens
   Funotic
   FreeJobsInc
   FilesPark
Participate in the fastest growing Technical Encyclopedia! This website is 100% Free. Please register or login using the login box above if you have already registered. You will need to be logged in to reply, make new topics and to access all the areas. Registration is free! Click Here To Register.
+ Techno World Inc - The Best Technical Encyclopedia Online! » Forum » THE TECHNO CLUB [ TECHNOWORLDINC.COM ] » Techno Articles » Communication
 Conferencing in a Virtual Real World
Pages: [1]   Go Down
  Print  
Author Topic: Conferencing in a Virtual Real World  (Read 575 times)
Daniel Franklin
TWI Hero
**********


Karma: 3
Offline Offline

Posts: 16647


View Profile Email
Conferencing in a Virtual Real World
« Posted: October 08, 2007, 12:52:14 PM »


The fast networks and computer processing power necessary to perform virtual real-time image processing has become readily available and affordable. This article provides an investigation into how such fast networks and computer processing can be used to facilitate the sense of 'presence' when conferencing. Today's video conferencing does not provide for many social graces and physiological nuances of meetings. In particular, the environmental interaction and facial actions and body language between the meeting participants are not present.
The aim of the Virtual Real World concept is the ability to create an environment for a conference area in which many distant located meeting participants can see and hear each other and gain a sense of 'presence' comparable to that which is experienced standard 'face to face, meetings. This means that the participants should have the ability to experience non-verbal communications such as eye contact, body language and the environment relationship between participants. The ultimate goal would be to for all the participants in a conference to feel as if they were physically present in the same room and seated around the same table.
To achieve this, each participant will sit at a desk equipped with a large 'immersive' display, video cameras, and microphones. The screen will be directly in front of them driven by a 3D engine providing a true size and perspective image.

The other participants being represented in the display as sitting around a virtual table (which can be a natural extension of the viewer's own desk). Each desk will be fitted with cameras and microphones to collect the data required to generate the views and sounds for the other participants. Participants will each see a unique view appropriate to their own location around the virtual table and their head position. Environmental 3D audio techniques shall also be used to give a real sense of the actual environment. Each participant will see a different view of every other participant. The generation of these multiple views is one challenge. A second challenge is that each participant will be seated in a physical environment for example an office from which his or her image needs to be extracted before it can be placed into the virtual meeting area. A third challenge is the detection of the head orientation to allow the correct view to be displayed as you move your head. However, these challenges can be tailored to suit individual conferencing needs and requirements.
Virtual Real Worlds are designed to be as realistic as possible; the level of detail and accuracy limited by technology only by time and cost. See http://www.mellanium.com/ for more information and details of Virtual Real Worlds.

Articles Source - Free Articles
About the Author

Ken spent most of his previous life defining systems engineering processes within the aerospace industry. He now spend most of his time researching and establishing 3D techniques to aid learning and communication. Having seen the problems first hand of introducing new concepts and ideas via the standard 2D techniques (classroom, paper, presentations, etc.)a better way must be possible. See http://www.mellanium.com for more information.

Logged

Pages: [1]   Go Up
  Print  
 
Jump to:  

Copyright © 2006-2023 TechnoWorldInc.com. All Rights Reserved. Privacy Policy | Disclaimer
Page created in 0.134 seconds with 24 queries.